Arkanium Arena – Map
(Text updated since RoMCast#7 was released at the same day and brought some new information)
Please keep in mind that the skill values might change until the actual release of the arena, the values you see are the state as they are now. (Dec 19 2012)
This is probably the new battleground arena announced in RoMCast#7 and therefore to be released soon together with the next big update to Runes of Magic, Patch 5.0.6.
As announced in the RoMCast it features matches in the well-known style of other MOBA (Multiplayer Online Battle Arena) games like League of Legends or DotA.
It will be 6vs6 matches and you'll be starting at level 1 without any equipment or gold. Fights against neutral monsters are also included as well as control points to be taken and hold.
Skills and equipment will be received through fighting and the matches will take either as long as 20 minutes or until one side gets 2000 points first.
And now let's continue to the skill list:
Duelist
We currently can't link the skills to the specific combinations, some seem pretty obvious judging from the description but we don't know how the Duelist will be working when it comes out, so that's about the information we were able to find -for now- .
Chop
Deals 150…262,5% * main hand weapon DPS to the enemy target. (This skill stat will increase and decrease based on equipment and target strength)
Range: 50, Requires: 10 Energy, Cooldown: 1
Buff |
* |
Per Level |
1,5 |
Chop |
150 |
Chop +5 |
157,5 |
Chop +10 |
165 |
Chop +15 |
172,5 |
Chop +20 |
180 |
Chop +25 |
187,5 |
Chop +30 |
195 |
Chop +35 |
202,5 |
Chop +40 |
210 |
Chop +45 |
217,5 |
Chop +50 |
225 |
Chop +55 |
232,5 |
Chop +60 |
240 |
Chop +65 |
247,5 |
Chop +70 |
255 |
Chop +75 |
262,5 |
Flying Arrow
Deals 100…175% * main hand weapon DPS to the enemy target from a distance. (This skill stat will increase and decrease based on equipment and target strength)
Range: 200, Requires: 10 Energy, Cooldown: 3
Buff |
* |
Per Level |
1 |
Flying Arrow |
100 |
Flying Arrow +5 |
105 |
Flying Arrow +10 |
110 |
Flying Arrow +15 |
115 |
Flying Arrow +20 |
120 |
Flying Arrow +25 |
125 |
Flying Arrow +30 |
130 |
Flying Arrow +35 |
135 |
Flying Arrow +40 |
140 |
Flying Arrow +45 |
145 |
Flying Arrow +50 |
150 |
Flying Arrow +55 |
155 |
Flying Arrow +60 |
160 |
Flying Arrow +65 |
165 |
Flying Arrow +70 |
170 |
Flying Arrow +75 |
175 |
Flame
Shoots a fireball that deals 130% main hand weapon DPS to the target, reducing 20…95 * HP every 2 seconds through Scorching when it hits, lasting 10 seconds. The skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)
Range: 150, Requires: 10 Energy, Spelltime: 2
Buff |
* |
Per Level |
1 |
Flame |
100 |
Flame +5 |
105 |
Flame +10 |
110 |
Flame +15 |
115 |
Flame +20 |
120 |
Flame +25 |
125 |
Flame +30 |
130 |
Flame +35 |
135 |
Flame +40 |
140 |
Flame +45 |
145 |
Flame +50 |
150 |
Flame +55 |
155 |
Flame +60 |
160 |
Flame +65 |
165 |
Flame +70 |
170 |
Flame +75 |
175 |
Freeze
Shoots a frozen arrow that deals 130% main hand weapon DPS to the target, Slowing the target when it hits, lasting 1 seconds. The skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)
Range: 150, Requires: 10 Energy, Spelltime: 2
Discharge
Shoots a lightning ball that deals 130% main hand weapon DPS to the target, causing Armor piercing when it hits, lasting 2 seconds. The skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)
Range: 150, Requires: 10 Energy, Spelltime: 2
Earth Split
Bombardment causes the ground surface to crack open. Deals 130% main hand weapon DPS to enemy targets, and has a 30% chance of causing 260% extra main hand weapon DPS. The skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)
Range: 150, Requires: 10 Energy, Spelltime: 2
Puncturing Charge
Assaults the enemy target and deals 80…140% * main hand weapon DPS. (This skill stat will increase and decrease based on equipment and target strength)
Range: 150, Cooldown: 12
Buff |
* |
Per Level |
0,08 |
Puncturing Charge |
80 |
Puncturing Charge +5 |
84 |
Puncturing Charge +10 |
88 |
Puncturing Charge +15 |
92 |
Puncturing Charge +20 |
96 |
Puncturing Charge +25 |
100 |
Puncturing Charge +30 |
104 |
Puncturing Charge +35 |
108 |
Puncturing Charge +40 |
112 |
Puncturing Charge +45 |
116 |
Puncturing Charge +50 |
120 |
Puncturing Charge +55 |
124 |
Puncturing Charge +60 |
128 |
Puncturing Charge +65 |
132 |
Puncturing Charge +70 |
136 |
Puncturing Charge +75 |
140 |
Whirlwind Swipe
Causes a storm of blades to appear around you and deals 30…52.5% * main hand weapon DPS every second for 10 seconds to enemy targets who approach you within a range of 50. (This skill stat will increase and decrease based on equipment and target strength)
Requires: 30 Energy, Cooldown: 15
Buff |
* |
Per Level |
0,3 |
Whirlwind Swipe |
30 |
Whirlwind Swipe +5 |
31,5 |
Whirlwind Swipe +10 |
33 |
Whirlwind Swipe +15 |
34,5 |
Whirlwind Swipe +20 |
36 |
Whirlwind Swipe +25 |
37,5 |
Whirlwind Swipe +30 |
39 |
Whirlwind Swipe +35 |
40,5 |
Whirlwind Swipe +40 |
42 |
Whirlwind Swipe +45 |
43,5 |
Whirlwind Swipe +50 |
45 |
Whirlwind Swipe +55 |
46,5 |
Whirlwind Swipe +60 |
48 |
Whirlwind Swipe +65 |
49,5 |
Whirlwind Swipe +70 |
51 |
Whirlwind Swipe +75 |
52,5 |
Thunderstorm
Deals 40% main hand weapon DPS to enemy targets within a range of 50 for 10 seconds. (This skill stat will increase and decrease based on equipment and target strength)
Range: 180, Requires: 30 Energy, Cooldown: 5
Straight Crack
Creates an attack wave and fires it at your enemy target, dealing 80…140% * main hand weapon DPS to enemies lined up between you and your target. When it hits, it will also have a 50% chance of causing Bleeding every 2 seconds, taking 20…95 ** HP each time and lasting for 10 seconds. (This skill stat will increase and decrease based on equipment and target strength)
Range: 150, Requires: 20 Energy, Cooldown: 8
Buff |
* |
** |
Per Level |
0,08 |
1 |
Straight Crack |
80 |
20 |
Straight Crack +5 |
84 |
25 |
Straight Crack +10 |
88 |
30 |
Straight Crack +15 |
92 |
35 |
Straight Crack +20 |
96 |
40 |
Straight Crack +25 |
100 |
45 |
Straight Crack +30 |
104 |
50 |
Straight Crack +35 |
108 |
55 |
Straight Crack +40 |
112 |
60 |
Straight Crack +45 |
116 |
65 |
Straight Crack +50 |
120 |
70 |
Straight Crack +55 |
124 |
75 |
Straight Crack +60 |
128 |
80 |
Straight Crack +65 |
132 |
85 |
Straight Crack +70 |
136 |
90 |
Straight Crack +75 |
140 |
95 |
Soul Devour
Devours the target's soul, dealing 300% main hand weapon DPS to the enemy target. This skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)
Range: 50, Requires: 20 Energy, Cooldown: 10, Spelltime: 2
Exploitative Shot
Deals 130% main hand weapon DPS to the enemy target. If the target is in a Stunned or Knocked down state, 70% additional damage is dealt. (This skill stat will increase and decrease based on equipment and target strength)
Range: 50, Requires: 15 Energy, Cooldown: 13
Spiral Drill
Continuously deals 3 times 60% main hand weapon DPS to the enemy target. If the target is in an Armor-Pierced state, the skill will cause Bleeding every 2 seconds, taking 40 HP each time, lasting for 10 seconds. (This skill stat will increase and decrease based on equipment and target strength)
Range: 50, Requires: 20 Energy, Cooldown: 15
Shockwave
Stamp fiercely on the ground, causing 100% main hand weapon DPS for 1 seconds to enemies in a fan-shaped range of 100 in front of you. If a Paralyzed target gets hit, they will get Knocked down. (This skill stat will increase and decrease based on equipment and target strength)
Range: 100, Requires: 25 Energy, Cooldown: 15
Life Extract
Deals 40% main hand DPS to an enemy target for 10 seconds. It restores 3…5.25% * HP to the caster when it hits the target. The skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)
Range: 150, Requires: 35 Energy, Cooldown: 15
Buff |
* |
Per Level |
0,03 |
Life Extract |
3 |
Life Extract +5 |
3,15 |
Life Extract +10 |
3,3 |
Life Extract +15 |
3,45 |
Life Extract +20 |
3,6 |
Life Extract +25 |
3,75 |
Life Extract +30 |
3,9 |
Life Extract +35 |
4,05 |
Life Extract +40 |
4,2 |
Life Extract +45 |
4,35 |
Life Extract +50 |
4,5 |
Life Extract +55 |
4,65 |
Life Extract +60 |
4,8 |
Life Extract +65 |
4,95 |
Life Extract +70 |
5,1 |
Life Extract +75 |
5,25 |
Muscle Tear Attack
Deals 110% main hand DPS to the enemy target, causing a Slow effect when it hits, lasting 2 seconds. (This skill stat will increase and decrease based on equipment and target strength)
Range: 50, Requires: 10 Energy, Cooldown: 8
Precision Trap
Places a trap around you. When the enemy target triggers the trap, it will cause 80…140% * main hand weapon DPS once and will slow the target for 3 seconds. The trap will disappear after 60 seconds. (This skill stat will increase and decrease based on equipment and target strength)
Requires: 10 Energy, Cooldown: 10
Buff |
* |
Per Level |
0,08 |
Precision Trap |
80 |
Precision Trap +5 |
84 |
Precision Trap +10 |
88 |
Precision Trap +15 |
92 |
Precision Trap +20 |
96 |
Precision Trap +25 |
100 |
Precision Trap +30 |
104 |
Precision Trap +35 |
108 |
Precision Trap +40 |
112 |
Precision Trap +45 |
116 |
Precision Trap +50 |
120 |
Precision Trap +55 |
124 |
Precision Trap +60 |
128 |
Precision Trap +65 |
132 |
Precision Trap +70 |
136 |
Precision Trap +75 |
140 |
Reckless Rampage
Attacks the enemy target and deals 80…140% * main hand DPS to the enemies lined up in front of your target for 1 seconds. It will cause a Knockdown effect when it hits. (This skill stat will increase and decrease based on equipment and target strength)
Range: 150, Cooldown: 30
Buff |
* |
Per Level |
0,08 |
Reckless Rampage |
80 |
Reckless Rampage +5 |
84 |
Reckless Rampage +10 |
88 |
Reckless Rampage +15 |
92 |
Reckless Rampage +20 |
96 |
Reckless Rampage +25 |
100 |
Reckless Rampage +30 |
104 |
Reckless Rampage +35 |
108 |
Reckless Rampage +40 |
112 |
Reckless Rampage +45 |
116 |
Reckless Rampage +50 |
120 |
Reckless Rampage +55 |
124 |
Reckless Rampage +60 |
128 |
Reckless Rampage +65 |
132 |
Reckless Rampage +70 |
136 |
Reckless Rampage +75 |
140 |
Frozen Ambush
Deals 30% main hand weapon DPS 20 times within a range of 50 for 10 seconds. It will give a Slow effect and reduce ice resistance when it hits, lasting 10 seconds. This skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)
Requires: 30 Energy, Cooldown: 60, Spelltime: 2
Earth Destruction
Deals Deadly Damage to enemy targets within a chosen circular area with a diameter of 25 after 2 seconds. Casting the skill will apply a Slow effect on the caster for 10 seconds.
Range: 150, Requires: 100 Energy, Cooldown: 180
Heal
Restores 150 HP to a friendly target. This skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)
Range: 200, Requires: 10 Energy, Spelltime: 1
Cleansing Heal
Removes harmful effects and the Helpless state from the friendly target. It will restore 4% HP every 2 seconds for 10 seconds. (This skill stat will increase and decrease based on equipment and target strength)
Range: 200, Requires: 10 Energy, Cooldown: 5
Light of Hope
Restores 100 HP to yourself and the friendly targets in a range of 100. This skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)
Range: 100, Requires: 20 Energy, Spelltime: 2
Healing Halo
Creates a healing halo that restores 50 HP to yourself and the friendly targets in a range of 50 every 2 seconds, consuming 30 energy. Deactivating the halo will make the effect end and enter the cooldown state. Effect stops if there is insufficient energy. (This skill stat will increase and decrease based on equipment and target strength)
Requires: 40 Energy
Last Strength
Can be used only when HP falls below 20%. Heals all friendly targets within a range of 200 with 10 HP for 20 seconds. You will die after the skill ends.
Cooldown: 300
Intensification
Increases Physical Attack Power by 5% and increases your body size for 30 seconds. Can be stacked up to 20 times.
Requires: 5 Energy, Cooldown: 20
Cleanse
Frees you from harmful effects and the Helpless state.
Requires: 10 Energy, Cooldown: 15
Hide
Makes you hide in the darkness and become invisible to your enemies, reducing your movement speed by 50%.
Cooldown: 10
Eagle Eyes
Detects hidden enemy targets around you, and increases Physical Attack Accuracy by 20% for 60 seconds. (The detection range varies depending on the target's level.)
Cooldown: 30
Self-banish
Banishes yourself. Unable to move but also immune to any damage for 5 seconds. This skill can be cast while moving.
Requires: 30 Energy, Cooldown: 60, Spelltime: 1
Defense Focus
Increases Physical Defense by 50% and decreases Physical Attack Power by 50%. Can't be active alongside other focus effects.
Requires: 30 Energy, Cooldown: 1
Attack Focus
Increases Physical Attack Power by 50% and decreases Physical Defense by 50%. Can't be active alongside other focus effects.
Requires: 30 Energy, Cooldown: 1
Heal Focus
Increases Healing by 50% and decreases Physical Attack Power by 10% and Physical Defense by 10%. Can't be active alongside other focus effects.
Requires: 30 Energy, Cooldown: 1
Divine Halo
Creates a divine halo that increases the Movement Speed of the friendly targets within a range of 50 by 50%, creating a Godspeed state for them for 6 seconds.
Requires: 30 Energy, Cooldown: 60
Frozen Shield
Creates a shield for yourself, inducing a Slow effect on the enemy targets who are attacking you for 20 seconds.
Requires: 15 Energy, Cooldown: 60
Bloodthirsty Mastery
Learn the skill first and then it will increase Physical Attack Speed by 20% for 5 seconds. While the effect is active, Movement Speed is increased by 20%.
Requires: 15 Energy, Cooldown: 60
Weapon Enhancement
Learn the skill first and then it will increase Melee Weapon Damage by 20% and deal 100% main hand weapon DPS to the enemy target while the effect is active. (This skill stat will increase and decrease based on equipment and target strength)
Range: 50, Requires: 15 Energy, Cooldown: 10
Revival
Within 10 seconds after suffering an otherwise fatal attack, your HP will be boosted to 100% and death will be delayed for 15 seconds.
Requires: 10 Energy, Cooldown: 30
Instant Move
You will be able to instantly move to a party member and create a shield which can absorb 3 rounds of damage and lasts for 0 (Note: Maybe 5, if not yet implemented correctly) seconds.
Range: 150, Requires: 15 Energy, Cooldown: 30
Holy Shield
Gives the party member a shield that absorbs 1000 damage for up to 5 seconds.
Range: 150, Requires: 15 Energy, Cooldown: 30
Ignite
Deals 40…340 * scorching damage to an enemy target every 2 seconds for 10 seconds. (This skill stat will increase and decrease based on equipment and target strength)
Range: 150, Requires: 10 Energy, Cooldown: 5
Buff |
* |
Per Level |
4 |
Ignite |
40 |
Ignite +5 |
60 |
Ignite +10 |
80 |
Ignite +15 |
100 |
Ignite +20 |
120 |
Ignite +25 |
140 |
Ignite +30 |
160 |
Ignite +35 |
180 |
Ignite +40 |
200 |
Ignite +45 |
220 |
Ignite +50 |
240 |
Ignite +55 |
260 |
Ignite +60 |
280 |
Ignite +65 |
300 |
Ignite +70 |
320 |
Ignite +75 |
340 |
Armor-Piercing Strike
Deals 100…175% * main hand DPS to the enemy target, causing a Armor-Piercing effect that reduces Physical Defense by 10% when it hits and is stackable up to 5 times. DPS and effect last 10 seconds. (This skill stat will increase and decrease based on equipment and target strength)
Range: 50, Requires: 10 Energy, Cooldown: 2
Buff |
* |
Per Level |
1 |
Armor-Piercing Strike |
100 |
Armor-Piercing Strike +5 |
105 |
Armor-Piercing Strike +10 |
110 |
Armor-Piercing Strike +15 |
115 |
Armor-Piercing Strike +20 |
120 |
Armor-Piercing Strike +25 |
125 |
Armor-Piercing Strike +30 |
130 |
Armor-Piercing Strike +35 |
135 |
Armor-Piercing Strike +40 |
140 |
Armor-Piercing Strike +45 |
145 |
Armor-Piercing Strike +50 |
150 |
Armor-Piercing Strike +55 |
155 |
Armor-Piercing Strike +60 |
160 |
Armor-Piercing Strike +65 |
165 |
Armor-Piercing Strike +70 |
170 |
Armor-Piercing Strike +75 |
175 |
Paralyzing Strike
Deals 100…175% * main hand DPS to the enemy target, causing a Paralyzing effect that reduces Physical Damage by 10% when it hits and is stackable up to 5 times. DPS and effect last 10 seconds. (This skill stat will increase and decrease based on equipment and target strength)
Range: 50, Requires: 10 Energy, Cooldown: 2
Buff |
* |
Per Level |
1 |
Paralyzing Strike |
100 |
Paralyzing Strike +5 |
105 |
Paralyzing Strike +10 |
110 |
Paralyzing Strike +15 |
115 |
Paralyzing Strike +20 |
120 |
Paralyzing Strike +25 |
125 |
Paralyzing Strike +30 |
130 |
Paralyzing Strike +35 |
135 |
Paralyzing Strike +40 |
140 |
Paralyzing Strike +45 |
145 |
Paralyzing Strike +50 |
150 |
Paralyzing Strike +55 |
155 |
Paralyzing Strike +60 |
160 |
Paralyzing Strike +65 |
165 |
Paralyzing Strike +70 |
170 |
Paralyzing Strike +75 |
175 |
Dazzle
Blinds enemy targets within a range of 100 for 3 seconds. The skill can be cast while moving.
Range: 100, Requires: 20 Energy, Cooldown: 20, Spelltime: 2
Bogged Down
Slows the enemy targets within a range of 100 for 5 seconds. The skill can be cast while moving.
Range: 100, Requires: 20 Energy, Cooldown: 10, Spelltime: 1
Blazing Strike
Reduces Physical Attack Accuracy of the enemy targets within a range of 100 by 50% for 10 seconds. The skill can be cast while moving.
Range: 100, Requires: 20 Energy, Cooldown: 30
Extreme Pain
Increases all damage dealt to target by 50% for 10 seconds. This skill can be cast while moving.
Range: 150, Requires: 20 Energy, Cooldown: 45, Spelltime: 2
Bloodthirsty Seed
Plants the bloodthirsty seed on the enemy target, which causes 40 damage every 2 seconds and restores 4% HP to the caster for 10 seconds. The skill can be cast while moving. (This skill stat will increase and decrease based on equipment and target strength)
Range: 150, Requires: 20 Energy, Cooldown: 60, Spelltime: 1
Mystic Weakness
Induces a Weakened effect in the enemy target, reducing Physical Damage and Physical Defense by 10%. This effect is active throughout the Arcanium Arena stage and can only be removed at the revival point. It can be stacked up to 10 times. The skill can be cast while moving.
Range: 150, Requires: 25 Energy, Cooldown: 60, Spelltime: 2
Reset
Removes all positive effects from the target. This skill can be cast while moving.
Range: 50, Requires: 50 Energy, Cooldown: 60, Spelltime: 1
Divine Punishment
Summons lightning to stun the enemy target for 2 seconds. If the target is under the Armor-Piercing effect from Discharge, the duration of the Stun effect will be increased by 1 second.
Range: 100, Requires: 10 Energy, Cooldown: 90
Silence
Prohibits spell-casting by enemy targets and causes a Silenced state for 2 seconds. The skill can be cast while moving.
Range: 100, Requires: 10 Energy, Cooldown: 60, Spelltime: 1
Freeze
Summons a severe coldness that Freezes the enemy target for 3 seconds. If the target is under the effect of Frost Arrow, the effect will last 1 second longer. This skill can be cast while moving.
Range: 100, Requires: 10 Energy, Cooldown: 60, Spelltime: 1
Intensive Binding
Roots the enemy targets within a range of 100 so that they will be unable to move for 2 seconds. The skill can be cast while moving.
Range: 100, Requires: 30 Energy, Cooldown: 90, Spelltime: 1
Terrify
Causes the enemy targets to flee in terror for 2 seconds. The skill can be cast while moving.
Range: 100, Requires: 20 Energy, Cooldown: 60, Spelltime: 2
Transformation
Turns the enemy target into a random small animal, rendering them unable to fight for 5 seconds. The skill can be cast while moving.
Range: 150, Requires: 20 Energy, Cooldown: 60, Spelltime: 2
Range of Defense
Sets an area of defense within a range of 50. Every second, it deals damage on the enemy targets in the area and slows them. The range will disappear after 10 seconds. This skill can be cast while moving.
Range: 150, Requires: 30 Energy, Cooldown: 30, Spelltime: 2
Severe Break
Casts a heavy bash upon the ground, causing 80…140% * main hand weapon DPS to the enemy targets in a range of 100 for 2 seconds. It will deliver a Knockdown effect when it hits. (This skill stat will increase and decrease based on equipment and target strength)
Range: 100, Requires: 30 Energy, Cooldown: 90
Buff |
* |
Per Level |
0,08 |
Severe Break |
80 |
Severe Break +5 |
84 |
Severe Break +10 |
88 |
Severe Break +15 |
92 |
Severe Break +20 |
96 |
Severe Break +25 |
100 |
Severe Break +30 |
104 |
Severe Break +35 |
108 |
Severe Break +40 |
112 |
Severe Break +45 |
116 |
Severe Break +50 |
120 |
Severe Break +55 |
124 |
Severe Break +60 |
128 |
Severe Break +65 |
132 |
Severe Break +70 |
136 |
Severe Break +75 |
140 |
Black Mist
Turn into a pocket of black mist, removing any Root and Slowing effects and increasing Movement Speed by 10% for 5 seconds. This skill can be cast while moving.
Cooldown: 120, Spelltime: 1
Explosive Seed
Plants explosive seeds on the enemy targets. During the period of effect, they cause 50…87.5% * main hand weapon DPS to the targets in a range of 50 for 10 seconds. The skill can be cast while moving.
Range: 150, Requires: 30 Energy, Cooldown: 60, Spelltime: 2
Buff |
* |
Per Level |
0,5 |
Explosive Seed |
50 |
Explosive Seed +5 |
52,5 |
Explosive Seed +10 |
55 |
Explosive Seed +15 |
57,5 |
Explosive Seed +20 |
60 |
Explosive Seed +25 |
62,5 |
Explosive Seed +30 |
65 |
Explosive Seed +35 |
67,5 |
Explosive Seed +40 |
70 |
Explosive Seed +45 |
72,5 |
Explosive Seed +50 |
75 |
Explosive Seed +55 |
77,5 |
Explosive Seed +60 |
80 |
Explosive Seed +65 |
82,5 |
Explosive Seed +70 |
85 |
Explosive Seed +75 |
87,5 |