[Chapter V] New Lvl 60 Elite Skills

Sep
26

[Chapter V] New Lvl 60 Elite Skills


Warrior

  • Scout

    • Battle Focus

      • Increases Physical Attack Accuracy when your Skull Breaker hits, and recovers 20 Focus. Lasts for 6. (After the effect has ended it cannot be triggered again for 20 seconds.)
  • Rogue

    • Attack Launch

      • Stops your Berserk from reducing Physical Defense.
  • Mage

    • Lightning Burn Weapon

      • A special power that controls the weather and fire. Instills flame and electricity in your weapon.
  • Priest

    • Combat Expertise

      • Stops your Defensive Formation from reducing Physical Attack Power and Magical Attack Power.
  • Knight

    • Whirlwind Battle Technique

      • Reduces your Whirlwind's rage by 25 and cooldown time by 15 seconds. If a shield is equipped then it increases aggro.
  • Warden

    • Visceral Impact

      • Makes your Air Tremor hits cause an additional reduction of Physical Attack Power and Magical Attack Power.
  • Druid

    • Revival Slash

      • When targets are hit by your Slash, there is a chance that you will receive a Recover effect. However, the healing effect is reduced. (Can't be re-triggered while Recover is in effect.)

 

Scout

  • Warrior

    • Vital Reflection

      • Increases damage inflicted by your Reflected Shot on targets that have less than 30% HP.
  • Rogue

    • Master Reflected Shot

      • Makes your Reflected Shot fire 2 additional shots. Also increases damage from each Reflected Shot.
  • Mage

    • Cross-Domain Discipline

      • Allows you to equip a staff. When you do and you hit a target with your Wind Arrows, there is a chance that it will carry (40…220* + 0.1 * INT) wind damage.

        Level
        *
        1
        40
        5
        52
        10
        64
        15
        76
        20
        88
        25
        100
        30
        112
        35
        124
        40
        136
        45
        148
        50
        160
        55
        172
        60
        184
        65
        196
        70
        208
        75
        220
  • Priest

    • Revival Engraving

      • Increases your companions' Received Healing by 3%, reduces Received Physical Damage and Magical Damage by 3…3.6* % after a target is hit by your Mana Drain Shots. The maximum level of this skill is 50.

        Level
        *
        1
        3
        5
        3,06
        10
        3,12
        15
        3,18
        20
        3,24
        25
        3,3
        30
        3,36
        35
        3,42
        40
        3,48
        45
        3,54
        50
        3,6
  • Knight

    • Blessed Quiver

      • Reduces your Healing Shot cooldown time by 4 seconds. Also increases your Healing Shot critical hit rate. When your Healing Shot is a critical attack, it will definitely trigger a Mana Recovery.
  • Warden

    • Deep Roots

      • Increases the distance of your Briar Shield reflected shot to 180. Also each reflected shot has a a chance to root the enemy for 5 seconds. (When the reflected shot target is a player, the rooting effect is reduced.)
  • Druid

    • Efficiency Guidance

      • When your Devour Blood is triggered, it recovers 2…7.6* of your companions' Rage, Focus, and Energy. The maximum level of this skill is 50.

        Level
        *
        1
        2
        5
        2,56
        10
        3,12
        15
        3,68
        20
        4,24
        25
        4,8
        30
        5,36
        35
        5,92
        40
        6,48
        45
        7,04
        50
        7,6

 

Rogue

  • Warrior

    • Toxic Splash

      • Makes Poison Spray trigger a Poisonous Infection effect that causes damage and poisons all surrounding enemies.
  • Scout

    • Paralysis Attack

      • Transforms your Numbing Dagger to arrow use.
  • Mage

    • Instant Shadow

      • This effect can be triggered after you do a dodge maneuver. It quickly conceals you.
  • Priest

    • Mana Needle

      • While in a Magic Barrier, received Physical Damage will stun the attacker for 2 seconds. (After the effect has ended it cannot be triggered again for 30 seconds.)
  • Knight

    • Illegal Punishment

      • Inflicts additional damage caused by your Punishment depending on Dexterity.
  • Warden

    • Revival

      • While in a Wound Patch state, each time you receive physical or magic attack you can stack a Revival effect. Effect can be stacked a maximum of 10 times. Actively using Revival makes you recover HP. The amount of HP you recover is dependent on Revival.
  • Druid

    • Malicious Intent Release

      • Your Killin' Time will not be limited in the times it can be used, but its time limit is reduced from 15 seconds to 7 seconds.

 

Mage

  • Warrior

    • Meditation Path

      • When you cast Fireball, Lightning, Discharge or Phoenix, you can achieve a mobile casting skill state. Lasts for 7 seconds.
  • Scout

    • Strength of Ashes

      • After your Flame Spirit disappears, this provides you with an increase in Magical Damage. Lasts 20 seconds.
  • Rogue

    • Night Refuge

      • When Shadow Protection is in effect and you receive a normal attack, this instills Fear in the attacker for 3 seconds. It also immediately casts Kiss of the Vampire on the attacker. (After the effect has ended it cannot be triggered again for 15 seconds.)
  • Priest

    • Boiling Impact

      • Increases Rising Tide damage and transforms your Rising Tide into Fire Damage. It can also be affected by Eruption.
  • Knight

    • Brilliance Award

      • Reduces your Stars of Light chant time by half. Also increases target's Light damage by 3%. Can be stacked 5 times.
  • Warden

    • Follower's Ground

      • While Earth Scepter is in effect, this provides an extra increase in your Intelligence and Stamina. Also your Absence will cause an additional increase in the Earth Damage received by the target.
  • Druid

    • Infiltration Spirit

      • After a target is hit by your Earth Pulse, it causes an additional reduction of the target's Magical Defense.

 

Priest

  • Warrior

    • Light Healer Fighting Spirit

      • When Fighting Spirit Combination hits a target, it can recover the caster's HP.
  • Scout

    • Area of Light Chain

      • When Chain of Light hits, it recovers the HP of all party members within an area of 60.
  • Rogue

    • Toxic Feedback

      • Makes your Snake Curse have a chance to make the next Heal an instant spell.
  • Mage

    • Element Defense

      • Casting Group Heal will earn a blessing that reduces Received Physical Damage and Received Magical Damage by 3%. Can be stacked a maximum of 3 times.
  • Knight

    • Splendor Ripple

      • When Wave Armor is cast, it will recover extra HP for the target.

 

Knight

  • Warrior

    • United Efforts

      • Rushes to party members and provides a shield for them and you. Reduces Physical Damage and Magical Damage by 30%. Lasts for 6 seconds.
  • Scout

    • Evil Shackles

      • Holy Chains is not limited to any target type, but when target is not an Undead or Demon target, effect time is reduced by half.
  • Rogue

    • Approach

      • Makes your Shadow Step carry a taunting effect and damage reduction effect for 6 seconds.
  • Mage

    • Magic Healing

      • While your Mana Shield is in effect, an extra 1% of HP is recovered every second.
  • Priest

    • Angel Salvation

      • Uses the holy light to resurrect a player. (Can be used in battle.)

 

Warden

  • Warrior

    • Elf Blessing

      • When Elven Guidance is used, it causes an increase of the caster's Physical Defense and recovers HP every second.
  • Scout

    • Forest Surround

      • Increases Chiron the Centaur's Casting Speed by 50%.
  • Rogue

    • Force Fountain

      • While your Heart of the Oak is in effect, it causes an additional increase in Strength.
  • Mage

    • Resonation of Wind

      • When your Wind Chop hits a target and triggers Wind Damage, this will reduce your Power of the Oak cooldown time by 5 seconds.
  • Druid

    • Briar Control

      • Your Briar Shield increases your Healing and Received Healing. Every time you use Thorn Sigil, you earn a shield that is 5% of Maximum HP.

 

Druid

  • Warrior

    • Briar Technique

      • When your Natural Attack, Cross of Thorns Attacks or Heart Piercing hits a target, you can earn the Briar Technique effect. This provides an extra increase of Physical Attack Power by 3% and of Wisdom by 3%. Can be stacked 5 times.
  • Scout

    • Spring Carol

      • Reduces your Warm Spring cooldown time to 30 seconds and gives your Camellia Flower an area effect.
  • Rogue

    • Wasteland

      • Enables Earth Arrow to inflict extra Dark Damage. While the falling rocks are in effect, the target's critical hit rate resistance is reduced.
  • Mage

    • Sounds of Season

      • Power of Summer that is triggered by Summer Banquet is transferred from a personal effect to a party effect.
  • Warden

    • Briar Life

      • Gives Briar Shield an additional increase in Received Healing. When Enhanced Briar Shield is triggered and MP are recovered, it causes an extra 70…294* healing effect with a range of 50.The maximum level of this skill is 50.

        Level
        *
        1
        70
        5
        92,4
        10
        114,8
        15
        137,2
        20
        159,6
        25
        182
        30
        204,4
        35
        226,8
        40
        249,2
        45
        271,6
        50
        294

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