[Chapter V] New Lvl 60 Elite Skills
Sep
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Warrior
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Scout
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Battle Focus
- Increases Physical Attack Accuracy when your Skull Breaker hits, and recovers 20 Focus. Lasts for 6. (After the effect has ended it cannot be triggered again for 20 seconds.)
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Battle Focus
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Rogue
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Attack Launch
- Stops your Berserk from reducing Physical Defense.
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Attack Launch
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Mage
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Lightning Burn Weapon
- A special power that controls the weather and fire. Instills flame and electricity in your weapon.
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Lightning Burn Weapon
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Priest
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Combat Expertise
- Stops your Defensive Formation from reducing Physical Attack Power and Magical Attack Power.
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Combat Expertise
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Knight
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Whirlwind Battle Technique
- Reduces your Whirlwind's rage by 25 and cooldown time by 15 seconds. If a shield is equipped then it increases aggro.
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Whirlwind Battle Technique
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Warden
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Visceral Impact
- Makes your Air Tremor hits cause an additional reduction of Physical Attack Power and Magical Attack Power.
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Visceral Impact
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Druid
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Revival Slash
- When targets are hit by your Slash, there is a chance that you will receive a Recover effect. However, the healing effect is reduced. (Can't be re-triggered while Recover is in effect.)
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Revival Slash
Scout
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Warrior
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Vital Reflection
- Increases damage inflicted by your Reflected Shot on targets that have less than 30% HP.
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Vital Reflection
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Rogue
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Master Reflected Shot
- Makes your Reflected Shot fire 2 additional shots. Also increases damage from each Reflected Shot.
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Master Reflected Shot
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Mage
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Cross-Domain Discipline
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Allows you to equip a staff. When you do and you hit a target with your Wind Arrows, there is a chance that it will carry (40…220* + 0.1 * INT) wind damage.
Level*1405521064157620882510030112351244013645148501605517260184651967020875220
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Allows you to equip a staff. When you do and you hit a target with your Wind Arrows, there is a chance that it will carry (40…220* + 0.1 * INT) wind damage.
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Cross-Domain Discipline
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Priest
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Revival Engraving
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Increases your companions' Received Healing by 3%, reduces Received Physical Damage and Magical Damage by 3…3.6* % after a target is hit by your Mana Drain Shots. The maximum level of this skill is 50.
Level*1353,06103,12153,18203,24253,3303,36353,42403,48453,54503,6
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Increases your companions' Received Healing by 3%, reduces Received Physical Damage and Magical Damage by 3…3.6* % after a target is hit by your Mana Drain Shots. The maximum level of this skill is 50.
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Revival Engraving
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Knight
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Blessed Quiver
- Reduces your Healing Shot cooldown time by 4 seconds. Also increases your Healing Shot critical hit rate. When your Healing Shot is a critical attack, it will definitely trigger a Mana Recovery.
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Blessed Quiver
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Warden
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Deep Roots
- Increases the distance of your Briar Shield reflected shot to 180. Also each reflected shot has a a chance to root the enemy for 5 seconds. (When the reflected shot target is a player, the rooting effect is reduced.)
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Deep Roots
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Druid
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Efficiency Guidance
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When your Devour Blood is triggered, it recovers 2…7.6* of your companions' Rage, Focus, and Energy. The maximum level of this skill is 50.
Level*1252,56103,12153,68204,24254,8305,36355,92406,48457,04507,6
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When your Devour Blood is triggered, it recovers 2…7.6* of your companions' Rage, Focus, and Energy. The maximum level of this skill is 50.
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Efficiency Guidance
Rogue
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Warrior
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Toxic Splash
- Makes Poison Spray trigger a Poisonous Infection effect that causes damage and poisons all surrounding enemies.
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Toxic Splash
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Scout
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Paralysis Attack
- Transforms your Numbing Dagger to arrow use.
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Paralysis Attack
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Mage
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Instant Shadow
- This effect can be triggered after you do a dodge maneuver. It quickly conceals you.
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Instant Shadow
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Priest
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Mana Needle
- While in a Magic Barrier, received Physical Damage will stun the attacker for 2 seconds. (After the effect has ended it cannot be triggered again for 30 seconds.)
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Mana Needle
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Knight
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Illegal Punishment
- Inflicts additional damage caused by your Punishment depending on Dexterity.
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Illegal Punishment
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Warden
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Revival
- While in a Wound Patch state, each time you receive physical or magic attack you can stack a Revival effect. Effect can be stacked a maximum of 10 times. Actively using Revival makes you recover HP. The amount of HP you recover is dependent on Revival.
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Revival
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Druid
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Malicious Intent Release
- Your Killin' Time will not be limited in the times it can be used, but its time limit is reduced from 15 seconds to 7 seconds.
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Malicious Intent Release
Mage
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Warrior
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Meditation Path
- When you cast Fireball, Lightning, Discharge or Phoenix, you can achieve a mobile casting skill state. Lasts for 7 seconds.
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Meditation Path
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Scout
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Strength of Ashes
- After your Flame Spirit disappears, this provides you with an increase in Magical Damage. Lasts 20 seconds.
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Strength of Ashes
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Rogue
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Night Refuge
- When Shadow Protection is in effect and you receive a normal attack, this instills Fear in the attacker for 3 seconds. It also immediately casts Kiss of the Vampire on the attacker. (After the effect has ended it cannot be triggered again for 15 seconds.)
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Night Refuge
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Priest
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Boiling Impact
- Increases Rising Tide damage and transforms your Rising Tide into Fire Damage. It can also be affected by Eruption.
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Boiling Impact
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Knight
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Brilliance Award
- Reduces your Stars of Light chant time by half. Also increases target's Light damage by 3%. Can be stacked 5 times.
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Brilliance Award
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Warden
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Follower's Ground
- While Earth Scepter is in effect, this provides an extra increase in your Intelligence and Stamina. Also your Absence will cause an additional increase in the Earth Damage received by the target.
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Follower's Ground
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Druid
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Infiltration Spirit
- After a target is hit by your Earth Pulse, it causes an additional reduction of the target's Magical Defense.
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Infiltration Spirit
Priest
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Warrior
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Light Healer Fighting Spirit
- When Fighting Spirit Combination hits a target, it can recover the caster's HP.
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Light Healer Fighting Spirit
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Scout
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Area of Light Chain
- When Chain of Light hits, it recovers the HP of all party members within an area of 60.
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Area of Light Chain
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Rogue
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Toxic Feedback
- Makes your Snake Curse have a chance to make the next Heal an instant spell.
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Toxic Feedback
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Mage
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Element Defense
- Casting Group Heal will earn a blessing that reduces Received Physical Damage and Received Magical Damage by 3%. Can be stacked a maximum of 3 times.
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Element Defense
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Knight
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Splendor Ripple
- When Wave Armor is cast, it will recover extra HP for the target.
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Splendor Ripple
Knight
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Warrior
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United Efforts
- Rushes to party members and provides a shield for them and you. Reduces Physical Damage and Magical Damage by 30%. Lasts for 6 seconds.
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United Efforts
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Scout
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Evil Shackles
- Holy Chains is not limited to any target type, but when target is not an Undead or Demon target, effect time is reduced by half.
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Evil Shackles
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Rogue
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Approach
- Makes your Shadow Step carry a taunting effect and damage reduction effect for 6 seconds.
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Approach
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Mage
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Magic Healing
- While your Mana Shield is in effect, an extra 1% of HP is recovered every second.
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Magic Healing
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Priest
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Angel Salvation
- Uses the holy light to resurrect a player. (Can be used in battle.)
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Angel Salvation
Warden
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Warrior
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Elf Blessing
- When Elven Guidance is used, it causes an increase of the caster's Physical Defense and recovers HP every second.
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Elf Blessing
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Scout
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Forest Surround
- Increases Chiron the Centaur's Casting Speed by 50%.
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Forest Surround
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Rogue
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Force Fountain
- While your Heart of the Oak is in effect, it causes an additional increase in Strength.
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Force Fountain
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Mage
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Resonation of Wind
- When your Wind Chop hits a target and triggers Wind Damage, this will reduce your Power of the Oak cooldown time by 5 seconds.
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Resonation of Wind
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Druid
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Briar Control
- Your Briar Shield increases your Healing and Received Healing. Every time you use Thorn Sigil, you earn a shield that is 5% of Maximum HP.
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Briar Control
Druid
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Warrior
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Briar Technique
- When your Natural Attack, Cross of Thorns Attacks or Heart Piercing hits a target, you can earn the Briar Technique effect. This provides an extra increase of Physical Attack Power by 3% and of Wisdom by 3%. Can be stacked 5 times.
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Briar Technique
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Scout
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Spring Carol
- Reduces your Warm Spring cooldown time to 30 seconds and gives your Camellia Flower an area effect.
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Spring Carol
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Rogue
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Wasteland
- Enables Earth Arrow to inflict extra Dark Damage. While the falling rocks are in effect, the target's critical hit rate resistance is reduced.
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Wasteland
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Mage
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Sounds of Season
- Power of Summer that is triggered by Summer Banquet is transferred from a personal effect to a party effect.
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Sounds of Season
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Warden
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Briar Life
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Gives Briar Shield an additional increase in Received Healing. When Enhanced Briar Shield is triggered and MP are recovered, it causes an extra 70…294* healing effect with a range of 50.The maximum level of this skill is 50.
Level*170592,410114,815137,220159,62518230204,435226,840249,245271,650294
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Gives Briar Shield an additional increase in Received Healing. When Enhanced Briar Shield is triggered and MP are recovered, it causes an extra 70…294* healing effect with a range of 50.The maximum level of this skill is 50.
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Briar Life