[Chapter V] New Eliteskills for Warlock and Champion

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[Chapter V] New Eliteskills for Warlock and Champion

Note

The quests for level60 and 70 elite skills are the same across all races, so just do the same quests everyone else did to get your elite skills.

Only difference is, you don't need a Level75 (hard mode) world boss anymore for the 60's skills, the normal mode versions of the bosses will work too. 
 

 

Warlock – Warrior

Deep Breathing Control

Your Breathing Control recovers more focus and an extra 10% HP.
Range: 50
 

Warlock – Warrior

Enhanced Mind Transference

The rage consumption of Mind Transference drops from 35 to 20 and yields 1 extra psi.
 

Warlock – Rogue

Psychic Projectile

When hitting a target with a Throw, the target's attack power is decreased by 50% for 5 seconds.
Casting Time: 2
 

Warlock – Rogue

Shadowstab Guile

When using Shadowstab you will obtain 1 additional psi and 3 extra psi when using Shadow Step.
 

Warlock – Mage

Blazing Barrier

Fire Ward increases your Fire Damage.
 

Warlock – Mage

Silent Seal

When hit by Silence, the target will be marked out. The next time it is hit, the damage received will be doubled.
Casting Time: 2
 

Warlock – Priest

Great Salvation

Restores 40…1030 * HP to the target. If the target is under any negative effects, each negative effect will increase the amount of healing by 10%. It also restores HP to the caster.
Range: 200, Cooldown: 10
 
Buff
*
Pro Level
13,2
Great Salvation
40
Great Salvation +5
106
Great Salvation +10
172
Great Salvation +15
238
Great Salvation +20
304
Great Salvation +25
370
Great Salvation +30
436
Great Salvation +35
502
Great Salvation +40
568
Great Salvation +45
634
Great Salvation +50
700
Great Salvation +55
766
Great Salvation +60
832
Great Salvation +65
898
Great Salvation +70
964
Great Salvation +75
1030

Warlock – Priest

Spreading Pain

Inflicts Weakening Weave Curse, Perception Extraction, and Soul Pain on an enemy target.
Range: 225, Requires: 15 Focus, Cooldown: 20
 
Champion – Warrior

Blast of Vengeance

Consumes half of caster's HP and attempts to Taunt all enemies in a range of 200. If the Taunt is successful, the enemy will be unable to move for (Buff4-Time) seconds. (Can only be used in a Shield Form state.)
Range: 150, Requires: 50 % LP, Cooldown: 300
 
Champion – Warrior

Deadland Protection

Increases caster's Physical Defense by 100%. While in effect, any healing received is reduced by 50%. (Right click the Deadland Protection icon to stop effect.)
Requires: 10 Rage, Cooldown: 10
 
Champion – Rogue

Smoke Diffusion

Consumes half of caster's HP and lets all party members in range disappear for 5 seconds. The caster is unable to move for 12 seconds. (Can only be used in a Shield Form state.)
Range: 150, Requires: 50 % LP, Cooldown: 300
 
Champion – Rogue

Shadow Explosion

Increases caster's Physical Attack Power by 50%. While in effect, any healing received is reduced by 50%. (Right click the Shadow Explosion icon to stop effect.)
Requires: 10 Energy, Cooldown: 10
 
Champion – Mage

Elemental Rampage

Consumes half of caster's HP, attempts to deal a high amount of damage to all enemies in a range of 200 and reduce their resistance by 10…47.5 * and defense by 10…47.5 * %. If the damage has been dealt successfully, the caster will not be able to move for 12 seconds. (Can only be used in a Shield Form state.)
Range: 150, Requires: 50 % LP, Cooldown: 300
 
Buff
*
Pro Level
0,5
Elemental Rampage
10
Elemental Rampage +5
12,5
Elemental Rampage +10
15
Elemental Rampage +15
17,5
Elemental Rampage +20
20
Elemental Rampage +25
22,5
Elemental Rampage +30
25
Elemental Rampage +35
27,5
Elemental Rampage +40
30
Elemental Rampage +45
32,5
Elemental Rampage +50
35
Elemental Rampage +55
37,5
Elemental Rampage +60
40
Elemental Rampage +65
42,5
Elemental Rampage +70
45
Elemental Rampage +75
47,5
Champion – Mage

Elemental Defense

Increases caster's Magical Defense by 100%. While in effect, any healing received is reduced by 50%. (Right click the Elemental Defense icon to stop effect.)
Requires: 10 % MP, Cooldown: 10
 
Champion – Priest

Reviving Blast

Consumes half of caster's HP and recovers 60…285 * HP of all party members in range. The caster will be unable to move for 12 seconds. (Can only be used in a Shield Form state.)
Range: 150, Requires: 50 % LP, Cooldown: 300
 
Buff
*
Pro Level
0,5
Reviving Blast
60
Reviving Blast +5
75
Reviving Blast +10
90
Reviving Blast +15
105
Reviving Blast +20
120
Reviving Blast +25
135
Reviving Blast +30
150
Reviving Blast +35
165
Reviving Blast +40
180
Reviving Blast +45
195
Reviving Blast +50
210
Reviving Blast +55
225
Reviving Blast +60
240
Reviving Blast +65
255
Reviving Blast +70
270
Reviving Blast +75
285
Champion – Priest

Righteous Explosion

Casting takes 3 seconds and removes all harmful effects from all party members in range.
Range: 150, Requires: 10 % MP, Cooldown: 30, Casting Time: 3
 

 


Warrior – Warlock

Speed Slash

There is a chance that Slash will reset the cooldown timer of Psychic Ghost Step.
Casting Time: 2
 
Rogue – Warlock

Dark Soul Assail

Increases Dark Damage. In a state of Soul Agility, Dark Damage is additionally increased.
Casting Time: 2
 
Mage – Warlock

Soul Speed

Causes Soul Stepping to additionally increase Movement Speed by 20% and Casting Speed by 20%.
Casting Time: 2
 
Priest – Warlock

Spatial Jump

Blessed by the holy spirit, you are able to pull friendly targets in a range of 180 close to you.
Requires: 20 Focus, Cooldown: 30
 
Champion – Warlock

Blast of Remorse

Consumes half of caster's HP and knocks down all enemies in range for 5 seconds. If any enemy has been Knocked down successfully, the caster will be unable to move for 12 seconds. (Can only be used in a Shield Form state.)
Range: 150, Requires: 50 % LP, Cooldown: 300
 
Warrior – Warlock

Excellent Combat Training

The cooldown time of Lightning Spell is reduced to 10 seconds, and each time Whirlwind hits a target, the cooldown time of Spirit Blade Storm is reduced by 3 seconds.
Casting Time: 2
 
Rogue – Warlock

Soul Curtain

Decreases the cooldown time of Vanish to 60 seconds. When Vanish is being cast, it removes the effect of being Helpless and leaves a Substitute that Taunts nearby enemies for 5 seconds.
Casting Time: 2
 
Mage – Warlock

Elemental Extraction

When attacked by Flame or Electric Explosion, the target's Physical Defense will be reduced by 30% and Magical Defense by 30% for 10 seconds.
Casting Time: 2
 
Priest – Warlock

Life Surge

Continuous casting for 15 seconds. Increases all attributes of friendly targets in range by 10…47.5 * % and recovers 4…19 ** HP.
Requires: 2 % MP, Cooldown: 120
 
Buff
*
**
Pro Level
0.5
0.2
Life Surge
10
4
Life Surge +5
12.5
5
Life Surge +10
15
6
Life Surge +15
17.5
7
Life Surge +20
20
8
Life Surge +25
22.5
9
Life Surge +30
25
10
Life Surge +35
27.5
11
Life Surge +40
30
12
Life Surge +45
32.5
13
Life Surge +50
35
14
Life Surge +55
37.5
15
Life Surge +60
40
16
Life Surge +65
42.5
17
Life Surge +70
45
18
Life Surge +75
47.5
19

Champion – Warlock

Psychic Rampage

Increases caster's critical hit rate by 2500. While in effect, any healing received is reduced by 50%. (Right click the Psychic Rampage icon to stop effect.)
Requires: 10 % MP, Cooldown: 10
 
Warrior – Champion

Enhanced Shock

Causes Shock Strike to Slow down target for 6 seconds.
Casting Time: 2
 
Rogue – Champion

Guidance Feedback

Each time the mechanism is triggered it reduces the cooldown time of all mechanism skills to 5 seconds.
Casting Time: 2
 
Mage – Champion

Lightning Shield

Obtain a Lightning Shield that deals 65…308.75 * + 4…19 ** x INT Wind Damage to the source of any damage dealt to you and has a chance to trigger a Voltage Seize.
Requires: 3 % MP, Cooldown: 20
 
Buff
*
**
Pro Level
0.5
0.2
Lightning Shield
65
4
Lightning Shield +5
81.25
5
Lightning Shield +10
97.5
6
Lightning Shield +15
113.75
7
Lightning Shield +20
130
8
Lightning Shield +25
146.25
9
Lightning Shield +30
162.5
10
Lightning Shield +35
178.75
11
Lightning Shield +40
195
12
Lightning Shield +45
211.25
13
Lightning Shield +50
227.5
14
Lightning Shield +55
243.75
15
Lightning Shield +60
260
16
Lightning Shield +65
276.25
17
Lightning Shield +70
292.5
18
Lightning Shield +75
308.75
19

Priest – Champion

Tower of Vitality

Creates a tower that increases the attributes of friendly targets within range by 6% for 20 seconds.
Requires: 6 % MP, Cooldown: 90
 
Warlock – Champion

Rage Sublimation

Consumes 100 rage and yields 6 psi points.
Requires: 100 Rage, Cooldown: 20
 
Warrior – Champion

Blood Whirlwind

A Blood Whirlwind effect will be added to Whirlwind. Each time an enemy is hit, the caster recovers 3 HP.
 
Rogue – Champion

Electrocution Mechanism

Creates a mechanism at the casting location that continuously releases electrical shocks to enemies within a range of 60 at a maximum of three targets per second. The electrical shocks inflict 5…23.75 * main hand weapon DPS for 20 seconds. (This skill stat will increase and decrease based on equipment and target strength) (Affected targets will be in a state of Electrocution)
Requires: 35 Rage, Cooldown: 45
 
Buff
*
Pro Level
0.25
Electrocution Mechanism
5
Electrocution Mechanism +5
6.25
Electrocution Mechanism +10
7.5
Electrocution Mechanism +15
8.75
Electrocution Mechanism +20
10
Electrocution Mechanism +25
11.25
Electrocution Mechanism +30
12.5
Electrocution Mechanism +35
13.75
Electrocution Mechanism +40
15
Electrocution Mechanism +45
16.25
Electrocution Mechanism +50
17.5
Electrocution Mechanism +55
18.75
Electrocution Mechanism +60
20
Electrocution Mechanism +65
21.25
Electrocution Mechanism +70
22.5
Electrocution Mechanism +75
23.75

Mage – Champion

Ion Barrier

While in a Ion Storm state, reduces damage suffered by 30% but increases the required rage points by 10.
Casting Time: 2
 
Priest – Champion

Light Connection

Creates a shield on a target party member that reduces damage taken by 5…27.5 * % and increases the target's and caster's Movement Speed by 5…27.5 * %. (Cannot be cast on yourself.)
Range: 217, Requires: 60 MP, Cooldown: 6
 
Buff
*
Pro Level
0.3
Light Connection
5
Light Connection +5
6.5
Light Connection +10
8
Light Connection +15
9.5
Light Connection +20
11
Light Connection +25
12.5
Light Connection +30
14
Light Connection +35
15.5
Light Connection +40
17
Light Connection +45
18.5
Light Connection +50
20
Light Connection +55
21.5
Light Connection +60
23
Light Connection +65
24.5
Light Connection +70
26
Light Connection +75
27.5

Warlock – Champion

Psychic Tap

When a target has been hit by Psychic Arrows, there is a chance that your Magical Damage will be increased and a shield will be invoked that absorbs damage up to 10% of your HP.

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