[Chapter V] More Warlock and Champion skills

Mai
29

[Chapter V] More Warlock and Champion skills

Inflicts 80…416 * main hand weapon physical DPS on target. If target is attacking you, the skill will increase your rage by 15. If nothing is attacking then it will restore 15 points of your focus. (This skill stat will increase and decrease based on equipment and target strength)
 
Range: 75, Requires: 20 Focus, Cooldown: 5
 
Buff *
Per Level 4,8%
Rage Blow 80%
Rage Blow +5 104%
Rage Blow +10 128%
Rage Blow +15 152%
Rage Blow +20 176%
Rage Blow +25 200%
Rage Blow +30 224%
Rage Blow +35 248%
Rage Blow +40 272%
Rage Blow +45 296%
Rage Blow +50 320%
Rage Blow +55 344%
Rage Blow +60 368%
Rage Blow +65 392%
Rage Blow +70 416%
 

Psychic Whirlwind Level 20

Inflicts 70…315 * main hand weapon physical DPS on targets nearby the designated target. If target is in a Weakened state, then skill will cause extra damage. (This skill stat will increase and decrease based on equipment and target strength)
 
Range: 75, Requires: 25 Rage, Cooldown: 12
 
Buff *
Per Level 3,5%
Psychic Whirlwind 70,0%
Psychic Whirlwind +5 87,5%
Psychic Whirlwind +10 105,0%
Psychic Whirlwind +15 122,5%
Psychic Whirlwind +20 140,0%
Psychic Whirlwind +25 157,5%
Psychic Whirlwind +30 175,0%
Psychic Whirlwind +35 192,5%
Psychic Whirlwind +40 210,0%
Psychic Whirlwind +45 227,5%
Psychic Whirlwind +50 245,0%
Psychic Whirlwind +55 262,5%
Psychic Whirlwind +60 280,0%
Psychic Whirlwind +65 297,5%
Psychic Whirlwind +70 315,0%
 

Divine Battle Spirit Level 25

Earns 10…45 * rage every second for 40. (Effect disappears after you cross the line or change areas.)
 
Requires: 20 Focus, Cooldown: 120
 
Buff *
Per Level 0,5
Divine Battle Spirit 10
Divine Battle Spirit +5 12,5
Divine Battle Spirit +10 15
Divine Battle Spirit +15 17,5
Divine Battle Spirit +20 20
Divine Battle Spirit +25 22,5
Divine Battle Spirit +30 25
Divine Battle Spirit +35 27,5
Divine Battle Spirit +40 30
Divine Battle Spirit +45 32,5
Divine Battle Spirit +50 35
Divine Battle Spirit +55 37,5
Divine Battle Spirit +60 40
Divine Battle Spirit +65 42,5
Divine Battle Spirit +70 45
 

Psychic Battle Cry Level 30

Earns Psychic Torrent state. When you use an elite skill that inflicts area damage, party members in the damage area will earn Spirit Shield Protection. This effect will resist an amount of damage equal to 0,5…16,25 % * of the caster's healing bonus + 80 points for 8 seconds. Shield can be stacked a maximum of 2 times.
 
Requires: 20 Focus, Cooldown: 60
 
Buff *
Per Level 0,225%
Psychic Battle Cry 0,500%
Psychic Battle Cry +5 1,625%
Psychic Battle Cry +10 2,750%
Psychic Battle Cry +15 3,875%
Psychic Battle Cry +20 5,000%
Psychic Battle Cry +25 6,125%
Psychic Battle Cry +30 7,250%
Psychic Battle Cry +35 8,375%
Psychic Battle Cry +40 9,500%
Psychic Battle Cry +45 10,625%
Psychic Battle Cry +50 11,750%
Psychic Battle Cry +55 12,875%
Psychic Battle Cry +60 14,000%
Psychic Battle Cry +65 15,125%
Psychic Battle Cry +70 16,250%
 

Psychic Ghost Step Level 35

Charges the target and inflicts 30…135 % * main hand weapon physical DPS on most nearby targets. If Divine Battle Spirit is in effect then additional damage is inflicted on most nearby targets. (This skill stat will increase and decrease based on equipment and target strength)
 
Range: 150, Requires: 15 Rage, Cooldown: 15
 
Buff *
Per Level 1,5%
Psychic Ghost Step 30,0%
Psychic Ghost Step +5 37,5%
Psychic Ghost Step +10 45,0%
Psychic Ghost Step +15 52,5%
Psychic Ghost Step +20 60,0%
Psychic Ghost Step +25 67,5%
Psychic Ghost Step +30 75,0%
Psychic Ghost Step +35 82,5%
Psychic Ghost Step +40 90,0%
Psychic Ghost Step +45 97,5%
Psychic Ghost Step +50 105,0%
Psychic Ghost Step +55 112,5%
Psychic Ghost Step +60 120,0%
Psychic Ghost Step +65 127,5%
Psychic Ghost Step +70 135,0%
 

Spirit-Cracking Blow Level 40

Inflicts 75…390 % * main hand weapon physical DPS on target and carries a Spirit Wound state. Every 2 seconds, this state inflicts 4…130 ** physical damage on the target and increases the caster's rage by 4. Lasts for 10. (This skill stat will increase and decrease based on equipment and target strength)
 
Range: 75, Requires: 30 Focus, Cooldown: 20
 
Buff * **
Per Level 4,5% 1,8
Spirit-Cracking Blow 75,0% 4
Spirit-Cracking Blow +5 97,5% 13
Spirit-Cracking Blow +10 120,0% 22
Spirit-Cracking Blow +15 142,5% 31
Spirit-Cracking Blow +20 165,0% 40
Spirit-Cracking Blow +25 187,5% 49
Spirit-Cracking Blow +30 210,0% 58
Spirit-Cracking Blow +35 232,5% 67
Spirit-Cracking Blow +40 255,0% 76
Spirit-Cracking Blow +45 277,5% 85
Spirit-Cracking Blow +50 300,0% 94
Spirit-Cracking Blow +55 322,5% 103
Spirit-Cracking Blow +60 345,0% 112
Spirit-Cracking Blow +65 367,5% 121
Spirit-Cracking Blow +70 390,0% 130
 

Lightning Spell Level 45

Inflicts 80…416 % * main hand weapon physical DPS on most targets in range. Also increases Movement Speed by 10…38 % * for 6 seconds. (This skill stat will increase and decrease based on equipment and target strength)
 
Range: 75, Requires: 25 Rage, Cooldown: 20
 
Buff * **
Per Level 4,8% 0,4%
Lightning Spell 80% 10%
Lightning Spell +5 104% 12%
Lightning Spell +10 128% 14%
Lightning Spell +15 152% 16%
Lightning Spell +20 176% 18%
Lightning Spell +25 200% 20%
Lightning Spell +30 224% 22%
Lightning Spell +35 248% 24%
Lightning Spell +40 272% 26%
Lightning Spell +45 296% 28%
Lightning Spell +50 320% 30%
Lightning Spell +55 344% 32%
Lightning Spell +60 368% 34%
Lightning Spell +65 392% 36%
Lightning Spell +70 416% 38%
 

Spirit Blade Storm Level 50

Summons a Spirit Blade Storm that engulfs most targets in range. Inflicts 20…111 % * main hand weapon physical DPS every second for 6 seconds. Also reduces Movement Speed by 20 % for 2 seconds. (This skill stat will increase and decrease based on equipment and target strength)
 
Requires: 35 Rage, Cooldown: 30
 
Buff *
Per Level 1,4%
Spirit Blade Storm 20%
Spirit Blade Storm +5 27%
Spirit Blade Storm +10 33%
Spirit Blade Storm +15 40%
Spirit Blade Storm +20 46%
Spirit Blade Storm +25 53%
Spirit Blade Storm +30 59%
Spirit Blade Storm +35 66%
Spirit Blade Storm +40 72%
Spirit Blade Storm +45 79%
Spirit Blade Storm +50 85%
Spirit Blade Storm +55 92%
Spirit Blade Storm +60 98%
Spirit Blade Storm +65 105%
Spirit Blade Storm +70 111%
 

Rogue – Warlock

Dark Soul Barrier Level 15

Sets up a dark spirit barrier in a designated area. This barrier will increase the Dodge of all party members inside the barrier by 10…38 %. The Dark Soul Barrier lasts for 12 seconds.
 
Range: 150, Requires: 20 Energy, Cooldown: 120
 
Buff *
Per Level 0,4%
Dark Soul Barrier 10%
Dark Soul Barrier +5 12%
Dark Soul Barrier +10 14%
Dark Soul Barrier +15 16%
Dark Soul Barrier +20 18%
Dark Soul Barrier +25 20%
Dark Soul Barrier +30 22%
Dark Soul Barrier +35 24%
Dark Soul Barrier +40 26%
Dark Soul Barrier +45 28%
Dark Soul Barrier +50 30%
Dark Soul Barrier +55 32%
Dark Soul Barrier +60 34%
Dark Soul Barrier +65 36%
Dark Soul Barrier +70 38%
 

Energy Conservation Level 20

Use of this skill requires an HP less than 75%. Restores 3 % HP every second until HP reaches 75% or the effect lasts 8 seconds.
 
Requires: 20 Energy, Cooldown: 30
 

Soul Stab Level 25

Inflicts 1,3…6,76 * + 0,2 x AGI main hand weapon Dark Damage DPS on the target. If target is in a Weakened state then they will receive 1,5…7,8 ** + 0,3 x AGI main hand weapon Dark Damage DPS.
 
Range: 50, Requires: 30 Focus, Cooldown: 8
 
Buff * **
Per Level 0,078 0,09
Soul Stab 1,3 1,5 0,078
Soul Stab +5 1,69 1,95
Soul Stab +10 2,08 2,4
Soul Stab +15 2,47 2,85
Soul Stab +20 2,86 3,3
Soul Stab +25 3,25 3,75
Soul Stab +30 3,64 4,2
Soul Stab +35 4,03 4,65
Soul Stab +40 4,42 5,1
Soul Stab +45 4,81 5,55
Soul Stab +50 5,2 6
Soul Stab +55 5,59 6,45
Soul Stab +60 5,98 6,9
Soul Stab +65 6,37 7,35
Soul Stab +70 6,76 7,8
 

Begin When Ready Level 30

Immediately resets the cooldown time for Fervent Attack and Evasion.
 
Cooldown: 180
 

Dark Soul Precision Level 35

Soul Pain doesn't need any casting time and reduces target's Physical Defense.
 

Soul Agility Level 40

Increases Dexterity by (Current Dexterity + 10…110 *) x 1…5,5 % ** + 10…110 % *. The maximum level of this skill is 50.
 
Cooldown: 60
 
Buff *
Per Level 2 0,09%
Soul Agility 10 1,00%
Soul Agility +5 20 1,45%
Soul Agility +10 30 1,90%
Soul Agility +15 40 2,35%
Soul Agility +20 50 2,80%
Soul Agility +25 60 3,25%
Soul Agility +30 70 3,70%
Soul Agility +35 80 4,15%
Soul Agility +40 90 4,60%
Soul Agility +45 100 5,05%
Soul Agility +50 110 5,50%
 

Dark Soul Smelt Level 45

While in a Poisonous state, normal attack hits can cause additional dark attribute damage.
 

Ghostly Strike Level 50

Inflicts 1,5…7,8 * + 0,3 x AGI main hand weapon Dark Damage DPS and carries a Weakened effect. (This skill stat will increase and decrease based on equipment and target strength)
 
Range: 50, Requires: 30 Focus, Cooldown: 8
 
Buff *
Per Level 0,09
Ghostly Strike 1,5
Ghostly Strike +5 1,95
Ghostly Strike +10 2,4
Ghostly Strike +15 2,85
Ghostly Strike +20 3,3
Ghostly Strike +25 3,75
Ghostly Strike +30 4,2
Ghostly Strike +35 4,65
Ghostly Strike +40 5,1
Ghostly Strike +45 5,55
Ghostly Strike +50 6
Ghostly Strike +55 6,45
Ghostly Strike +60 6,9
Ghostly Strike +65 7,35
Ghostly Strike +70 7,8
 

Mage – Warlock

Static Resonance Level 15

Immediately resets the cooldown time for Electrostatic Charge.
 
Cooldown: 120
 

Industry Fire Level 20

Changes Soul Pain to an instant spell and transforms into fire damage. Also inflicts extra fire damage when used.
 

Lightning Display Level 25

Reduces the Plasma Arrow casting time by 1 second and extends the effective time of the Charged effect.
 

Breath Erase Level 30

Aggro is reduced by 10…31 % ** for 5…15,5 * seconds.
 
Requires: 10 Focus, Cooldown: 120
 
Buff *
Per Level 0,15 0,3%
Breath Erase 5 10,0%
Breath Erase +5 5,75 11,5%
Breath Erase +10 6,5 13,0%
Breath Erase +15 7,25 14,5%
Breath Erase +20 8 16,0%
Breath Erase +25 8,75 17,5%
Breath Erase +30 9,5 19,0%
Breath Erase +35 10,25 20,5%
Breath Erase +40 11 22,0%
Breath Erase +45 11,75 23,5%
Breath Erase +50 12,5 25,0%
Breath Erase +55 13,25 26,5%
Breath Erase +60 14 28,0%
Breath Erase +65 14,75 29,5%
Breath Erase +70 15,5 31,0%
 

Elements of Pride Level 35

Increases fire damage when Flame is used. Also increases wind damage when Electric Explosion is used. These effects can be stacked individually a maximum of 5 times.
 

Soul Stepping Level 40

For 6…30 * seconds, allows you to move while casting any spell. The maximum level of this skill is 50.
 
Requires: 30 Focus, Cooldown: 90
 
Buff *
Per Level 0,48
Soul Stepping 6
Soul Stepping +5 8,4
Soul Stepping +10 10,8
Soul Stepping +15 13,2
Soul Stepping +20 15,6
Soul Stepping +25 18
Soul Stepping +30 20,4
Soul Stepping +35 22,8
Soul Stepping +40 25,2
Soul Stepping +45 27,6
Soul Stepping +50 30
 

Deep Inspiration Level 45

Immediately resets the cooldown time for Intensification and Energy Well.
 
Cooldown: 180
 

Fire Lightning Burst Level 50

Inflicts 60…1320 * Fire Damage and 60…1320 * Wind Damage on target. If the target doesn't die during this attack, then the skill's cooldown time is immediately reset. (After the effect has ended it cannot be triggered again for 6 seconds.) (This skill stat will increase and decrease based on equipment and target strength)
 
Range: 225, Requires: 25 Focus, Cooldown: 7, Casting Time: 2
 
Buff *
Per Level 18
Fire Lightning Burst 60
Fire Lightning Burst +5 150
Fire Lightning Burst +10 240
Fire Lightning Burst +15 330
Fire Lightning Burst +20 420
Fire Lightning Burst +25 510
Fire Lightning Burst +30 600
Fire Lightning Burst +35 690
Fire Lightning Burst +40 780
Fire Lightning Burst +45 870
Fire Lightning Burst +50 960
Fire Lightning Burst +55 1050
Fire Lightning Burst +60 1140
Fire Lightning Burst +65 1230
Fire Lightning Burst +70 1320
 

Priest – Warlock

Psychic Passage Level 15

When Psychic Arrows hit, this skill restores 50…800 * HP to the target's current target. The maximum level of this skill is 50.
 
Buff *
Per Level 15
Psychic Passage 50
Psychic Passage +5 125
Psychic Passage +10 200
Psychic Passage +15 275
Psychic Passage +20 350
Psychic Passage +25 425
Psychic Passage +30 500
Psychic Passage +35 575
Psychic Passage +40 650
Psychic Passage +45 725
Psychic Passage +50 800
 

Touch of Revival Level 20

Restores 70…1540 * HP to all party members in a fan-shaped range of 120.
 
Requires: 30 Focus
 
Buff *
Per Level 21
Touch of Revival 70
Touch of Revival +5 175
Touch of Revival +10 280
Touch of Revival +15 385
Touch of Revival +20 490
Touch of Revival +25 595
Touch of Revival +30 700
Touch of Revival +35 805
Touch of Revival +40 910
Touch of Revival +45 1015
Touch of Revival +50 1120
Touch of Revival +55 1225
Touch of Revival +60 1330
Touch of Revival +65 1435
Touch of Revival +70 1540
 

Prayer of Tribulation Level 25

Continuously heals a friendly target 4 times. Each time restores 30…660 HP. When target's HP reaches over 40%, the skill increases the target's Physical Defense and Magical Defense by 2% for 12 seconds. When the target's HP falls below 40%, this skill can be stacked 2 times at once, up to 8 times.
 
Range: 180
 
Buff *
Per Level 9
Prayer of Tribulation 30
Prayer of Tribulation +5 75
Prayer of Tribulation +10 120
Prayer of Tribulation +15 165
Prayer of Tribulation +20 210
Prayer of Tribulation +25 255
Prayer of Tribulation +30 300
Prayer of Tribulation +35 345
Prayer of Tribulation +40 390
Prayer of Tribulation +45 435
Prayer of Tribulation +50 480
Prayer of Tribulation +55 525
Prayer of Tribulation +60 570
Prayer of Tribulation +65 615
Prayer of Tribulation +70 660
 

Soul Cleansing Ceremony Level 30

Cleanse can also remove cursed states.
 

Spirit Jump Level 35

Pulls a friendly target close to the caster.
 

Spirit Spring Level 40

Blessed Spring Water can increase the healing you receive.
 
Range: 150, Requires: 20 Focus, Cooldown: 30
 

Holy Salvation Candle Level 45

Once this is used, your next Holy Aura can be cast on friendly targets. However, the effect time is reduced by 2 seconds.
 
Cooldown: 120
 

Spirit Embodiment Level 50

Summons the Spirit Embodiment. For the duration of its existence, the embodiment will recover 90…1980 * HP for the party member with the lowest HP every time a spell is cast. It also reduces Received Physical Damage and Received Magical Damage by 10 % for 5 seconds.
 
Cooldown: 180
 
Buff *
Per Level 27
Spirit Embodiment 90
Spirit Embodiment +5 225
Spirit Embodiment +10 360
Spirit Embodiment +15 495
Spirit Embodiment +20 630
Spirit Embodiment +25 765
Spirit Embodiment +30 900
Spirit Embodiment +35 1035
Spirit Embodiment +40 1170
Spirit Embodiment +45 1305
Spirit Embodiment +50 1440
Spirit Embodiment +55 1575
Spirit Embodiment +60 1710
Spirit Embodiment +65 1845
Spirit Embodiment +70 1980
 

Warrior – Champion

Wild Slash Level 15

Increases damage caused by Slash and changes to consume HP. After it hits, Bleed effect can also increase Physical Attack Speed by 1…10,6 % *. The maximum level of this skill is 50.
 
Buff *
Per Level 0,192%
Wild Slash 1,00%
Wild Slash +5 1,96%
Wild Slash +10 2,92%
Wild Slash +15 3,88%
Wild Slash +20 4,84%
Wild Slash +25 5,80%
Wild Slash +30 6,76%
Wild Slash +35 7,72%
Wild Slash +40 8,68%
Wild Slash +45 9,64%
Wild Slash +50 10,60%
 

Blood Rune Weapon Level 20

Increases Physical Attack Power by 1…5,2 % * and Critical Physical Hit Rate by 25…147,5 ** for 15 times.
 
Cooldown: 60
 
Buff * **
Per Level 0,06% 1,75
Blood Rune Weapon 1,0% 25
Blood Rune Weapon +5 1,3% 33,75
Blood Rune Weapon +10 1,6% 42,5
Blood Rune Weapon +15 1,9% 51,25
Blood Rune Weapon +20 2,2% 60
Blood Rune Weapon +25 2,5% 68,75
Blood Rune Weapon +30 2,8% 77,5
Blood Rune Weapon +35 3,1% 86,25
Blood Rune Weapon +40 3,4% 95
Blood Rune Weapon +45 3,7% 103,75
Blood Rune Weapon +50 4,0% 112,5
Blood Rune Weapon +55 4,3% 121,25
Blood Rune Weapon +60 4,6% 130
Blood Rune Weapon +65 4,9% 138,75
Blood Rune Weapon +70 5,2% 147,5
 

Bloody Slash Level 25

Inflicts 80…416 % * + 0,2 x STR main hand weapon physical DPS on target. (This skill stat will increase and decrease based on equipment and target strength)
 
Range: 50, Cooldown: 5
 
Buff *
Per Level 6%
Bloody Slash 80%
Bloody Slash +5 104%
Bloody Slash +10 128%
Bloody Slash +15 152%
Bloody Slash +20 176%
Bloody Slash +25 200%
Bloody Slash +30 224%
Bloody Slash +35 248%
Bloody Slash +40 272%
Bloody Slash +45 296%
Bloody Slash +50 320%
Bloody Slash +55 344%
Bloody Slash +60 368%
Bloody Slash +65 392%
Bloody Slash +70 416%
 

Unbridled Rage Level 30

Increases Strength by 2…10 % * for 15 seconds. The maximum level of this skill is 50.
 
Cooldown: 60
 
Buff *
Per Level 0,16%
Unbridled Rage 2,0%
Unbridled Rage +5 2,8%
Unbridled Rage +10 3,6%
Unbridled Rage +15 4,4%
Unbridled Rage +20 5,2%
Unbridled Rage +25 6,0%
Unbridled Rage +30 6,8%
Unbridled Rage +35 7,6%
Unbridled Rage +40 8,4%
Unbridled Rage +45 9,2%
Unbridled Rage +50 10,0%
 

Bloody Battle Level 35

Can be used while in a Blood Rune Weapon state. This skill can be used 6 seconds after a critical attack. Recovers 25% of caster's lost HP.
 
Cooldown: 15
 

Fearless Rune Level 40

Repels all magical damage for 5 seconds.
 
Cooldown: 300
 

Stifling Attack Level 45

Inflicts 70…364 % * + 0,2 x STR main hand weapon physical DPS on the target and reduces the target's Physical Defense by 8 % for 8 seconds. (This skill stat will increase and decrease based on equipment and target strength)
 
Range: 50, Cooldown: 8
 
Buff *
Per Level 4,2%
Stifling Attack 70%
Stifling Attack +5 91%
Stifling Attack +10 112%
Stifling Attack +15 133%
Stifling Attack +20 154%
Stifling Attack +25 175%
Stifling Attack +30 196%
Stifling Attack +35 217%
Stifling Attack +40 238%
Stifling Attack +45 259%
Stifling Attack +50 280%
Stifling Attack +55 301%
Stifling Attack +60 322%
Stifling Attack +65 343%
Stifling Attack +70 364%
 

Vendetta Blow Level 50

Inflicts 70…364 % * + 0,2 x STR main hand weapon physical DPS damage on a target. The more HP you lose, the more damage this skill inflicts. (This skill stat will increase and decrease based on equipment and target strength)
 
Range: 50, Cooldown: 5
 
Buff *
Per Level 4,2%
Vendetta Blow 70%
Vendetta Blow +5 91%
Vendetta Blow +10 112%
Vendetta Blow +15 133%
Vendetta Blow +20 154%
Vendetta Blow +25 175%
Vendetta Blow +30 196%
Vendetta Blow +35 217%
Vendetta Blow +40 238%
Vendetta Blow +45 259%
Vendetta Blow +50 280%
Vendetta Blow +55 301%
Vendetta Blow +60 322%
Vendetta Blow +65 343%
Vendetta Blow +70 364%
 

Rogue – Champion

Confusion Mechanism Level 15

Creates a Confusion Mechanism near the target. This mechanism forces the target to attack it and reduces the target's Physical Defense by 5…17,5 % * and Magical Defense by 5…17,5 % * in the process. Confusion Mechanism exists for 3 seconds. The maximum level of this skill is 50.
 
Range: 180, Requires: 20 Rage, Cooldown: 60
 
Buff *
Per Level 0,25%
Confusion Mechanism 5,00%
Confusion Mechanism +5 6,25%
Confusion Mechanism +10 7,50%
Confusion Mechanism +15 8,75%
Confusion Mechanism +20 10,00%
Confusion Mechanism +25 11,25%
Confusion Mechanism +30 12,50%
Confusion Mechanism +35 13,75%
Confusion Mechanism +40 15,00%
Confusion Mechanism +45 16,25%
Confusion Mechanism +50 17,50%
 

Foot Mechanism Level 20

Creates a Foot Mechanism under the caster's feet. When a party member hits the mechanism, it will increase Movement Speed by 20 % for 8 seconds. This mechanism will affect a maximum of 6 party members or last for 30 seconds then disappear. (Only one mechanism can exist at a time.)
 
Range: 200, Requires: 20 Rage, Cooldown: 30
 

Stepping Mechanism Level 25

Creates a Stepping Mechanism under the caster's feet. When a target passes through the mechanism, it will activate and create a Slow area which reduces the Movement Speed of most targets in the area by 10…45 % *. This mechanism lasts for 10 seconds. (Only one mechanism can exist at a time.)
 
Requires: 25 Focus, Cooldown: 20
 
Buff *
Per Level 0,5%
Stepping Mechanism 10,0%
Stepping Mechanism +5 12,5%
Stepping Mechanism +10 15,0%
Stepping Mechanism +15 17,5%
Stepping Mechanism +20 20,0%
Stepping Mechanism +25 22,5%
Stepping Mechanism +30 25,0%
Stepping Mechanism +35 27,5%
Stepping Mechanism +40 30,0%
Stepping Mechanism +45 32,5%
Stepping Mechanism +50 35,0%
Stepping Mechanism +55 37,5%
Stepping Mechanism +60 40,0%
Stepping Mechanism +65 42,5%
Stepping Mechanism +70 45,0%
 

Silent Rune Bomb Level 30

Drops a Silent Rune Bomb that inflicts 80…416 % * main hand weapon Non-Elemental Damage DPS on most targets in the area. Also carries a Silenced effect for 4…12,4 ** seconds.
 
Range: 200, Requires: 20 Rage, Cooldown: 15
 
Buff * **
Per Level 4,8% 3
Silent Rune Bomb 80% 4
Silent Rune Bomb +5 104% 4,6
Silent Rune Bomb +10 128% 5,2
Silent Rune Bomb +15 152% 5,8
Silent Rune Bomb +20 176% 6,4
Silent Rune Bomb +25 200% 7
Silent Rune Bomb +30 224% 7,6
Silent Rune Bomb +35 248% 8,2
Silent Rune Bomb +40 272% 8,8
Silent Rune Bomb +45 296% 9,4
Silent Rune Bomb +50 320% 10
Silent Rune Bomb +55 344% 10,6
Silent Rune Bomb +60 368% 11,2
Silent Rune Bomb +65 392% 11,8
Silent Rune Bomb +70 416% 12,4
 

Pulse Rune Bomb Level 35

Drops a Pulse Rune Bomb that inflicts 80…416 % * main hand weapon Non-Elemental Damage DPS on most targets in the area. Also carries a Stunned effect for 5 seconds.
 
Range: 200, Requires: 25 Rage, Cooldown: 30
 
Buff *
Per Level 4,8%
Pulse Rune Bomb 80%
Pulse Rune Bomb +5 104%
Pulse Rune Bomb +10 128%
Pulse Rune Bomb +15 152%
Pulse Rune Bomb +20 176%
Pulse Rune Bomb +25 200%
Pulse Rune Bomb +30 224%
Pulse Rune Bomb +35 248%
Pulse Rune Bomb +40 272%
Pulse Rune Bomb +45 296%
Pulse Rune Bomb +50 320%
Pulse Rune Bomb +55 344%
Pulse Rune Bomb +60 368%
Pulse Rune Bomb +65 392%
Pulse Rune Bomb +70 416%
 

Mechanism Activation Spike Level 40

Each time an elite skill is used , your next normal attack will cause extra damage. Lasts for 5 seconds.
 
Cooldown: 10
 

Burying Mechanism Level 45

Creates a Burying Mechanism under the caster's feet. When a target passes through the mechanism, it activates and increases the damage received by the target by 10…45 % *. It also reduces the target's Critical Physical Resistance and Critical Magical Resistance by 100…450 ** for 6 seconds. This mechanism lasts for 25 seconds. (Only one mechanism can exist at a time.)
 
Requires: 20 Energy, Cooldown: 40
 
Buff * **
Per Level 0,5% 5
Burying Mechanism 10,0% 100
Burying Mechanism +5 12,5% 125
Burying Mechanism +10 15,0% 150
Burying Mechanism +15 17,5% 175
Burying Mechanism +20 20,0% 200
Burying Mechanism +25 22,5% 225
Burying Mechanism +30 25,0% 250
Burying Mechanism +35 27,5% 275
Burying Mechanism +40 30,0% 300
Burying Mechanism +45 32,5% 325
Burying Mechanism +50 35,0% 350
Burying Mechanism +55 37,5% 375
Burying Mechanism +60 40,0% 400
Burying Mechanism +65 42,5% 425
Burying Mechanism +70 45,0% 450
 

Nerve Gear Level 50

Every time an elite skill is used, it increases Physical Attack Speed by 5 % and Dodge Rate by 2 % for 5 seconds. Can be stacked 5 times.
 

Mage – Champion

Electric Explosion Expertise Level 15

While in a Charged state, every Electric Explosion hit adds additional rage and recovers MP.
 

Brain Shock Level 20

Ends the cooldown time for your Lightning and Discharge. Also increases Intelligence by 2…10 % * for 10 seconds. The maximum level of this skill is 50.
 
Requires: 30 Rage
 
Buff *
Per Level 0,16%
Brain Shock 2,0%
Brain Shock +5 2,8%
Brain Shock +10 3,6%
Brain Shock +15 4,4%
Brain Shock +20 5,2%
Brain Shock +25 6,0%
Brain Shock +30 6,8%
Brain Shock +35 7,6%
Brain Shock +40 8,4%
Brain Shock +45 9,2%
Brain Shock +50 10,0%
 

Electric Current Arc Level 25

Increases Plasma Arrow damage and continuously adds rage while in a Charged state.
 

Voltage Seize Level 30

There is a chance to use this skill when a current inflicts continuous damage. Inflicts 100…2550 * + 0,2 x INT Wind Damage. (This skill stat will increase and decrease based on equipment and target strength)
 
Range: 220
 
Buff *
Per Level 35
Voltage Seize 100
Voltage Seize +5 275
Voltage Seize +10 450
Voltage Seize +15 625
Voltage Seize +20 800
Voltage Seize +25 975
Voltage Seize +30 1150
Voltage Seize +35 1325
Voltage Seize +40 1500
Voltage Seize +45 1675
Voltage Seize +50 1850
Voltage Seize +55 2025
Voltage Seize +60 2200
Voltage Seize +65 2375
Voltage Seize +70 2550
 

Energy Passage Level 35

After a Static Field finishes, this skill inflicts an extra reduction of the target's Movement Speed.
 

Electrolysis Power Level 40

Largely increases damage caused by Discharge and reduces the cooldown time by 10 seconds, but also cancels Stun effect.
 
Requires: 20 Rage, Cooldown: 120
 

Electrostatic Charge Expertise Level 45

Reduces Electrostatic Charge cooldown time by 30 seconds.
 
Casting Time: 2
 

Ion Storm Level 50

Consumes 5 % rage every second to cause 25…550 Wind Damage on most targets nearby. Also reduces wind attribute resistance by 2 for 8 seconds and can be stacked 10 times. (This state ends when rage has been exhausted.)
 
Requires: 30 Rage, Cooldown: 120
 
Buff *
Per Level 7,5
Ion Storm 25
Ion Storm +5 62,5
Ion Storm +10 100
Ion Storm +15 137,5
Ion Storm +20 175
Ion Storm +25 212,5
Ion Storm +30 250
Ion Storm +35 287,5
Ion Storm +40 325
Ion Storm +45 362,5
Ion Storm +50 400
Ion Storm +55 437,5
Ion Storm +60 475
Ion Storm +65 512,5
Ion Storm +70 550
 

Priest – Champion

Infused Light Chain Level 15

Increases damage caused by Chain of Light and doesn't require cooldown time. Hits can carry an extra addition of rage.
 
Range: 50
 

Heart Rune Energy Level 20

Restores 35…525 * HP to friendly targets. Also increases caster's Wisdom by 2…9 % * for 7 seconds.
 
Range: 250, Requires: 20 Rage, Cooldown: 12
 
Buff *
Per Level 7 0,1%
Heart Rune Energy 35 2,0%
Heart Rune Energy +5 70 2,5%
Heart Rune Energy +10 105 3,0%
Heart Rune Energy +15 140 3,5%
Heart Rune Energy +20 175 4,0%
Heart Rune Energy +25 210 4,5%
Heart Rune Energy +30 245 5,0%
Heart Rune Energy +35 280 5,5%
Heart Rune Energy +40 315 6,0%
Heart Rune Energy +45 350 6,5%
Heart Rune Energy +50 385 7,0%
Heart Rune Energy +55 420 7,5%
Heart Rune Energy +60 455 8,0%
Heart Rune Energy +65 490 8,5%
Heart Rune Energy +70 525 9,0%
 

Protection Rune Seal Level 25

Increases Regeneration's healing effect and carries an 8% chance to immediately reset the cooldown time of Heart Rune Energy every time Regeneration is invoked.
 
Range: 50
 

Healing Diamond Light Level 30

Converts 2 % MP to Diamond Light every second while in effect. Also recovers 35…770 + 0,2 x INT HP for all party members in contact. (This state ends when MP has been exhausted.)
 
Range: 50, Requires: 29 MP, Cooldown: 60
 
Buff *
Per Level 10,5
Healing Diamond Light 35
Healing Diamond Light +5 87,5
Healing Diamond Light +10 140
Healing Diamond Light +15 192,5
Healing Diamond Light +20 245
Healing Diamond Light +25 297,5
Healing Diamond Light +30 350
Healing Diamond Light +35 402,5
Healing Diamond Light +40 455
Healing Diamond Light +45 507,5
Healing Diamond Light +50 560
Healing Diamond Light +55 612,5
Healing Diamond Light +60 665
Healing Diamond Light +65 717,5
Healing Diamond Light +70 770
 

Diamond Light Activation Level 35

Immediately recovers 33 MP and increases amount of healing by 8…88 % * for 15 seconds. The maximum level of this skill is 50.
 
Range: 50, Requires: 30 Rage, Cooldown: 120
 
Buff *
Per Level 1,6%
Diamond Light Activation 8%
Diamond Light Activation +5 16%
Diamond Light Activation +10 24%
Diamond Light Activation +15 32%
Diamond Light Activation +20 40%
Diamond Light Activation +25 48%
Diamond Light Activation +30 56%
Diamond Light Activation +35 64%
Diamond Light Activation +40 72%
Diamond Light Activation +45 80%
Diamond Light Activation +50 88%
 

Quick Heal Level 40

Increases the amount of HP restored by Heart Rune Energy when current target's HP falls below 40%.
 
Range: 50
 

Rune Footstep Level 45

Increases Movement Speed by 10…24 % * and Healing by 5…12 % ** for 10 seconds.
 
Range: 50, Requires: 20 Rage, Cooldown: 30
 
Buff * **
Per Level 0,2% 0,1%
Rune Footstep 10% 5,0%
Rune Footstep +5 11% 5,5%
Rune Footstep +10 12% 6,0%
Rune Footstep +15 13% 6,5%
Rune Footstep +20 14% 7,0%
Rune Footstep +25 15% 7,5%
Rune Footstep +30 16% 8,0%
Rune Footstep +35 17% 8,5%
Rune Footstep +40 18% 9,0%
Rune Footstep +45 19% 9,5%
Rune Footstep +50 20% 10,0%
Rune Footstep +55 21% 10,5%
Rune Footstep +60 22% 11,0%
Rune Footstep +65 23% 11,5%
Rune Footstep +70 24% 12,0%
 

Beacon of Regeneration Level 50

After a beacon has been created on a friendly party member, it will restore 35…770 * points of this member's HP every time you invoke a healing effect. (Beacon of Regeneration lasts for 30 seconds.)
 
Range: 200, Requires: 29 MP, Cooldown: 30
 
Buff *
Per Level 10,5
Beacon of Regeneration 35
Beacon of Regeneration +5 87,5
Beacon of Regeneration +15 140
Beacon of Regeneration +10 192,5
Beacon of Regeneration +20 245
Beacon of Regeneration +25 297,5
Beacon of Regeneration +30 350
Beacon of Regeneration +35 402,5
Beacon of Regeneration +40 455
Beacon of Regeneration +45 507,5
Beacon of Regeneration +50 560
Beacon of Regeneration +55 612,5
Beacon of Regeneration +60 665
Beacon of Regeneration +65 717,5
Beacon of Regeneration +70 770

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