[Chapter V] Chaos Vortex Weapons
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For unknown reasons portals are appearing in Silverspring which have no connection to any event or content that is already known in Runes of Magic. The mobs "Darkwater Monstrosity" and "Gluttonous Darkwater Aberration" have never been seen before. Darkwater Monstrosity can be level 20, 30, 40 and 50, Gluttonous Darkwater Aberration is a level 60 mob. Both drop the "Crystal Shard", which seems to be very interesting. This is the description:
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These shards are dropped by monsters created by the Darkwater Source. Collect 5 of these shards to make a full crystal.
(Hand these shards to Parson or Falakens to exchange for a Darkwater Crystal.)
But it does not explain what these Shards are used or needed for, instead it leaves us with even more questions. Worldsearch lists the NPC's Parson (30,6/38) and Falakens (43,6/22,8) but they are not where they are supposed to be in Varanas, Lower City West and East.
This is all the information that's currently available in game, some more questions can be answered from the data.
We'll start with the dialogues of the NPC's Bolak and Parson. Bolak, who will later stand directly next to Parson, explains the background a bit:
- Can the weapon designs in the Great Mage Letters ever be built?
- This problem isn't so daunting. It's possible to build the weapon designs in the Great Mage Letters. Judging from the records, the original designer's talent wasn't so great as to leave us baffled. Perhaps a common craftsman couldn't pick up a copy of the Great Mage Letters and build the designs, but this is more owing to the fact that there aren't any of the materials like this around.
- But in actual fact there are. This thing here has been named the darkwater crystal.
- Is this thing hard to obtain?
- Very rare indeed, but believe it or not, it's actually obtained from creatures. It seems to stem from some type disease that afflicts creatures, though no one knows what causes it.
- I once purchased a few darkwater crystals on the black market, but their grade and quality were terribly low. Yet if they used to exist as they were written of in the Great Mage Letters, then I believe that they're still out there somewhere in our present world.
In order to keep the news at least a bit shorter, we'll make a cut here regarding the story and tend directly to the core of it: building the weapons. Darkwater Crystal is one of the ingredients needed to create them according to Bolak.
In our previous news Boss-Drops in Chaos Vortex: Evil we already listed another ingredient: the Prime Resonator Crystal. Meanwhile Parson tells us what else is needed for the weapons:
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Forging Chaos Vortex series weapons requires the raw materials listed below. Once you confirm that you have all the required materials, you may begin forging. While you do not require a large amount of materials, they are not easy to obtain. Consider it an accomplishment if you do!
5 Mauve Crystals
10 Darkwater Crystals
1 Prime Resonator Crystal
1 Palogis Spine
Now we know about two of the needed ingredients but they are not available in the quality we need them to be. Parson has the solution:
- Fuse 30 Mauve Crystal Shards to obtain 1 Mauve Crystal.
- Fuse 5 Crystal Shards to obtain 1 Darkwater Crystal.
Mauve Crystal Shard is part of the Wish Reward Package, a reward for some new quests. Palogis Spine is as the name already suggests a drop from Palogis, one of the bosses in Chaos Vortex: Evil. If you have collected all the materials, Parson forges the weapon for a fee of 50,000 Gold. The created weapon depends on the the Prime Resonator Crystal, which exists in 13 different types, one for each weapon. Finally you'll get one of the Chaos Vortex-weapons:
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Blood Baron Level: 70 Type: 2-H Sword, Position: 2-H
5130 Damage, 2248 Magical Damage Points, 460 STR, 2760 pAttk- Chaos Vortex Guard IX: 136 STA, 340 pAttk
- Chaos Vortex Protection IX: 136 STA, 136 DEX
- Chaos Vortex Agility IX: 136 STR, 340 pAttk
- Chaos Vortex Enhancement IX: 136 STR, 136 DEX
- Chaos Vortex Thunderclap IX: 136 STR, 136 STA
- Chaos Vortex Madness IX: 136 STR, 748 Def
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Heartless One Level: 70 Type: 2-H Axe, Position: 2-H
5570 Damage, 2184 Magical Damage Points, 460 DEX, 2760 pAttk- Chaos Vortex Fire IX: 136 STA, 136 WIS
- Chaos Vortex Storm IX: 136 STA, 884 LP
- Chaos Vortex Fury IX: 136 DEX, 884 LP
- Chaos Vortex Fearlessness IX: 136 DEX, 340 pAttk
- Chaos Vortex Breakthrough IX: 136 DEX, 748 mDef
- Chaos Vortex Enigma IX: 340 pAttk, 748 Def
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Armageddon Level: 70 Type: 2-H Hammer, Position: 2-H
4690 Damage, 2290 Magical Damage Points, 332 STA, 2760 pAttk- Chaos Vortex Guard IX: 136 STA, 340 pAttk
- Chaos Vortex Protection IX: 136 STA, 136 DEX
- Chaos Vortex Destruction IX: 136 STA, 748 Def
- Chaos Vortex Ability IX: 136 STA, 884 MP
- Chaos Vortex Agility IX: 136 STR, 340 pAttk
- Chaos Vortex Enhancement IX: 136 STR, 136 DEX
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Shatterhowl Level: 70 Type: Bow, Position: Ranged Weapon
3432 Damage, 230 STR, 1380 pAttk- Chaos Vortex Fury IX: 136 DEX, 884 LP
- Chaos Vortex Fearlessness IX: 136 DEX, 340 pAttk
- Chaos Vortex Cruelty IX: 340 pAttk, 884 LP
- Chaos Vortex Solidity IX: 136 DEX, 748 Def
- Chaos Vortex Core IX: 136 STR, 748 mDef
- Chaos Vortex Dauntlessness IX: 136 STR, 884 LP
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False Idol Level: 70 Type: Crossbow, Position: Ranged Weapon
4704 Damage, 230 DEX, 1380 pAttk- Chaos Vortex Agility IX: 136 STR, 340 pAttk
- Chaos Vortex Enhancement IX: 136 STR, 136 DEX
- Chaos Vortex Fire IX: 136 STA, 136 WIS
- Chaos Vortex Storm IX: 136 STA, 884 LP
- Chaos Vortex Guard IX: 136 STA, 340 pAttk
- Chaos Vortex Protection IX: 136 STA, 136 DEX
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Death Knell Level: 70 Type: Dagger, Position: 1-H
2407 Damage,1358 Magical Damage Points,230 STR,1380 pAttk- Chaos Vortex Fury IX: 136 DEX, 884 LP
- Chaos Vortex Fearlessness IX: 136 DEX, 340 pAttk
- Chaos Vortex Breakthrough IX: 136 DEX, 748 mDef
- Chaos Vortex Enigma IX: 340 pAttk, 748 Def
- Chaos Vortex Thunderclap IX: 136 STR, 136 STA
- Chaos Vortex Madness IX: 136 STR, 748 Def
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Scourge of the Otherworld Level: 70 Type: Sword, Position: 1-H
3286 Damage, 1251 Magical Damage Points, 230 DEX, 161 STA- Chaos Vortex Fire IX: 136 STA, 136 WIS
- Chaos Vortex Storm IX: 136 STA, 884 LP
- Chaos Vortex Destruction IX: 136 STA, 748 Def
- Chaos Vortex Ability IX: 136 STA, 884 MP
- Chaos Vortex Agility IX: 136 STR, 340 pAttk
- Chaos Vortex Enhancement IX: 136 STR, 136 DEX
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Tragiterra Level: 70 Type: Axe, Position: 1-H
3834 Damage, 1145 Magical Damage Points, 230 STR, 1380 pAttk- Chaos Vortex Guard IX: 136 STA, 340 pAttk
- Chaos Vortex Protection IX: 136 STA, 136 DEX
- Chaos Vortex Fury IX: 136 DEX, 884 LP
- Chaos Vortex Fearlessness IX: 136 DEX, 340 pAttk
- Chaos Vortex Cruelty IX: 340 pAttk, 884 LP
- Chaos Vortex Solidity IX: 136 DEX, 748 Def
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Ex Terra Level: 70 Type: 1-H Hammer, Position: 1-H
4011 Damage, 1358 Magical Damage Points, 230 DEX, 161 STA- Chaos Vortex Fire IX: 136 STA, 136 WIS
- Chaos Vortex Storm IX: 136 STA, 884 LP
- Chaos Vortex Agility IX: 136 STR, 340 pAttk
- Chaos Vortex Enhancement IX: 136 STR, 136 DEX
- Chaos Vortex Thunderclap IX: 136 STR, 136 STA
- Chaos Vortex Madness IX: 136 STR, 748 Def
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Sundersoul Level: 70 Type: 1-H Staff, Position: Main Hand
268 Damage, 2877 Magical Damage Points, 230 INT, 1380 mAttk- Chaos Vortex Magic IX: 136 INT, 340 mAttk
- Chaos Vortex Illusion IX: 136 INT, 136 STA
- Chaos Vortex Mystery IX: 136 INT, 884 MP
- Chaos Vortex Secret IX: 136 INT, 884 LP
- Chaos Vortex Storm IX: 136 STA, 884 LP
- Chaos Vortex Ability IX: 136 STA, 884 MP
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Desolate Hope Level: 70 Type: 2-H Staff, Position: 2-H
1191 Damage, 3782 Magical Damage Points, 460 INT, 2760 mAttk- Chaos Vortex Magic IX: 136 INT, 340 mAttk
- Chaos Vortex Illusion IX: 136 INT, 136 STA
- Chaos Vortex Mystery IX: 136 INT, 884 MP
- Chaos Vortex Secret IX: 136 INT, 884 LP
- Chaos Vortex Assistance IX: 136 WIS, 340 mAttk
- Chaos Vortex Cold IX: 136 WIS, 884 LP
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Chaos Tide Level: 70 Type: Staff, Position: Main Hand
268 Damage, 2877 Magical Damage Points, 230 WIS, 920 Healing Power Increase Points- Chaos Vortex Storm IX: 136 STA, 884 LP
- Chaos Vortex Ability IX: 136 STA, 884 MP
- Chaos Vortex Bravery IX: 136 INT, 136 WIS
- Chaos Vortex Ferocity IX: 136 WIS, 748 mDef
- Chaos Vortex Assistance IX: 136 WIS, 340 mAttk
- Chaos Vortex Cold IX: 136 WIS, 884 LP
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Wrath Schism Level: 70 Type: 2-H Staff, Position: 2-H
1191 Damage, 3302 Magical Damage Points, 460 WIS, 1840 Healing Power Increase Points- Chaos Vortex Fire IX: 136 STA, 136 WIS
- Chaos Vortex Storm IX: 136 STA, 884 LP
- Chaos Vortex Bravery IX: 136 INT, 136 WIS
- Chaos Vortex Ferocity IX: 136 WIS, 748 mDef
- Chaos Vortex Assistance IX: 136 WIS, 340 mAttk
- Chaos Vortex Cold IX: 136 WIS, 884 LP
The weapons exist twice in the database, one time showing the following message on their tooltips:
- This item cannot be refined. Arcane Transmutor features cannot be used, and a Rune Driller cannot be used., This item will disappear after leaving this zone
These versions of the weapons are already Tier 10 and plussed up to +16. Those. The missing durability is explained here:
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We have prepared reserve weapons, but they only exist in the Chaos Vortex. Because we are short of a stabilizing agent, Prime Resonator Crystals, the other raw materials are unable to exist in a stable state.
In the Chaos Vortex, evil intentions are transformed into physical entities. There is Periehr, the manifestation of anger, Sormyn, the manifestation of transience, and Gorlo, the manifestation of gluttony. They are able to use their abilities to transform their surroundings, relying on the power of Prime Resonator Crystals.
(Note: Prime Resonator Crystals can only be obtained when the Chaos Vortex is open.)
The last sentence implies that Chaos Vortex will not be permanently available but as of now there is no information how and when it would open.
This should at least answer the questions about the Crystal Shard items dropped by the mobs that recently showed up.
RoM-Welten Team